Go For A walk is a musical VR experience that emphasizes non-linearity and user interaction. Unlike traditional rhythm games or other experiences, Go For A Walk has no set beginning or end. The musical environment evolves as you move through and interact with it, allowing users to create dynamic arrangements of sound through natural VR interaction.
The joy of making music is something I discovered late in life, and my goal with Go For A Walk is to share that joy with others. There's nothing quite like getting lost in sounds you made yourself, and the physicality of VR makes the experience feel personal and highly responsive.